Missing Flash CS3 Components?

Posted by Matthew Hancock at 10:18 am
Resources No Comments »

We know there are some vital Flash components missing from Flash CS3, but there are some good third party v3 components out there that help make up for Adobe’s lack of intuition.

Jumpeye Flash Flash CS3 Components

ActionScript 3.0 onEnterFrame

Posted by Matthew Hancock at 4:47 pm
Tutorials, Resources 8 Comments »

In ActionScript 3.0, the frame event model has been changed from the ActionScript 2.0 version quite a bit. In ActionScript 2.0, if you wanted to perform a task every time you entered a frame, you would type

onEnterFrame = function(){
trace("Do Something");
}

In ActionScript 3.0, you must use an event listener format to perform a frame event. For example…

addEventListener(Event.ENTER_FRAME,myFunction);
function myFunction(event:Event) {
trace("Do Something");
}

It’s a little more complicated than the old way, but ActionScript 3.0 opens up a whole new world of programming possibilities.

Tips For Migrating Your Flash Applications to ActionScript 3.0

Posted by Matthew Hancock at 11:02 pm
Tutorials, Resources No Comments »

Adobe Flash CS3 Professional includes many great new features, including the ActionScript 3.0 programming language and the ActionScript 3.0 FLA file format. This article is a summary of notes and reflections as the author migrated to using ActionScript 3.0. The article also provides solutions that address these topics:

* Changes to handling movie clips
* Changes to loading data, content, and symbols
* Changes to building object classes in ActionScript 3.0

View The Article [adobe.com]

Using the ActionScript 3.0 Debugger

Posted by Matthew Hancock at 10:16 pm
Tutorials, Resources No Comments »

With the Adobe Flash CS3 fast approaching, it is important to understand one of the elements any Flash developer lives and dies by… the debugger. This article will give you a tour of the new ActionScript 3.0 debugger interface and some of the different features found in the debugger. It also discusses how to use the debugger when you’re troubleshooting issues with ActionScript 3.0 classes and frame scripts in FLA files.

You’ll learn all about breakpoints, how to use them in your ActionScript 3.0 code, and the role they play in debugging your Flash application.

View the Article [adobe.com]

Poser Exporter and Content for Photoshop CS3

Posted by Matthew Hancock at 10:10 pm
News, Resources No Comments »

e frontier announced today that they are releasing an export module for Poser 7 3D character design and animation software that lets models be used inside of Photoshop CS3 Extended without having to render the 3D object. They are also releasing a set of pre-exported 3D models that anyone who owns Photoshop CS3 Extended can use. These models do not require e frontier’s Poser software.

The export module requires Poser 7 which costs $249.99 or $129.99 for the upgrade version.

View More Information on e frontier’s website [e-frontier.com]

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